Pathfinder trove

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Pathfinder trove

This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite. Speed 30 ft. During Combat Trolls are single-minded berserkers in combat.

Morale Because of their regenerative abilities, trolls are fearless. Environment cold mountains Organization solitary or gang 2—4 Treasure standard. Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strong—combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites.

Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1, pounds. Those who commonly battle with trolls know to locate and burn any pieces after a fight, for even the smallest scrap of flesh can regrow a full-size troll given enough time. Fortunately, only the largest part of a troll regrows in this way.

Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate.

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All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. Due to this need, most trolls stake out large territories as their own, and fights between rivals are quite common. Troll fighter 5. The natural healing powers of trolls, combined with their long history, has led to a number of different breeds, some of which are summarized here.

Moss Troll : In the deepest equatorial jungles there exists an ancient cousin of the modern troll, long thought extinct. Called moss trolls, these precursors are more plant than giant. They stand barely taller than a human and weigh around pounds.

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Thin, branch-like arms stretch the length of their body and end in curved, wicked claws that sprout from their fingertips like thorns. Their bodies resemble a humanoid shape of green jungle foliage and their eyes are hidden beneath a heavy brow and thick, bushy green eyebrows. These bipedal plants exhibit similar traits to trolls: they regenerate wounds, they use their claws to deliver terrifying rend wounds during combat, and they know no fear.

Rock Troll : Many have attempted to experiment on trolls over the years, and the rock troll is one of the few successful strains. Rock trolls are much larger than their brothers, their bodies having been fused with flecks of granite, shards of diamonds, and veins of iron.While most gunslingers have favorite firearms, there are those rare ones who choose to specialize in one-handed firearms exclusively.

These gunslingers are called pistoleros. While they lack the flexibility of being able to pick up any kind of firearm and use it with reasonable proficiency, they are crackerjack shots with pistols and similar firearms. Their skill and aim with these firearms at close range is second to none, and they rarely misfire with these weapons. Instead of proficiency with all firearms, a pistolero only gains proficiency with one-handed firearms.

She must take Exotic Weapon Proficiency firearm to gain proficiency with two-handed firearms and firearm siege engines. Up Close and Deadly Ex At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway.

This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This precision damage stacks with sneak attack and other forms of precision damage. This deed replaces the deadeye deed. Deadeye Ex At 7th level, the pistolero gains the deadeye deedwhich is normally a 1st-level gunslinger deed.

This deed replaces the startling shot deed. Twin Shot Knockdown Ex At 11th level, when the pistolero hits a single target with two or more one-handed firearm attacks during her turn, she can spend 1 grit point to knock the target prone.

She can choose to spend the grit point after the attacks are made.

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This deed replaces the bleeding wound deed. Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. This ability replaces gun training 1 to 4.

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Pathfinder Roleplaying Game Ultimate Combat. Stephens, and Russ Taylor. Toggle navigation. Patreon Supporters.Pathfinder is a fantasy tabletop roleplaying game RPG where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Pathfinder adventures take place in a perilous fantasy world rife with ancient empires; sprawling city-states; and countless tombs, dungeons, and monster lairs packed with plunder.

A world of endless adventure awaits! A roleplaying game is an interactive story where one player, the Game Master GMsets the scene and presents challenges, while other players take the roles of player characters PCs and attempt to overcome those challenges. Danger comes in the form of monsters, devious traps, and the machinations of adversarial agents, but Pathfinder also provides political schemes, puzzles, interpersonal drama, and much, much more. As each scene leads into the next, each player contributes to the story, responding to situations according to the personality and abilities of their character.

Dice rolls, combined with preassigned statistics, add an element of chance and determine whether characters succeed or fail at actions they attempt. Pathfinder is played in sessions, during which players gather in person or online for a few hours to play the game. If the Game Master enjoys telling the story and the players are entertained, the game can go as long as you like.

A session can be mostly action, with battles with vile beasts, escapes from fiendish traps, and the completion of heroic quests. Alternatively, it could include negotiating with a baron for rights to a fort, infiltrating an army of lumbering frost giants, or bargaining with an angel for a strand of hair required for an elixir to revive a slain friend.

The GM might limit the options available during character creation, but the limits are discussed ahead of time so everyone can create interesting heroes. The GM resolves the outcome of these actions.

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Do whatever feels best! If this is your first experience with a roleplaying game, it is recommended that you take on the role of a player to familiarize yourself with the rules and the world. While the other players create and control their characters, the Game Master or GM is in charge of the story and world. The GM describes all the situations player characters experience in an adventure, considers how the actions of player characters affect the story, and interprets the rules along the way.

Some even run games that combine original and published content, mixed together to form a new narrative. Being the GM is a challenge, requiring you to adjudicate the rules, narrate the story, and juggle other responsibilities. But it can also be very rewarding and worth all the work required to run a good game. If it is your first time running a game, remember that the only thing that matters is that everyone has a good time, and that includes you.

Everything else will come naturally with practice and patience. Whether you are the GM or a player, participating in a tabletop roleplaying game includes a social contract: everyone has gathered together to have fun telling a story. For many, roleplaying is a way to escape the troubles of everyday life. Be mindful of everyone at the table and what they want out of the game, so that everyone can have fun.Dragon's Trove is an all-new non-random card deck featuring the fabulous treasure piles of ancient dragons.

Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A GM can hand these out when their PCs get treasure and watch as players learn to love managing their booty.

A code on each card helps GMs track which card corresponds to which treasure. Sample cards. Click to enlarge. Illustrations by Vincent Dutrait.

Are there errors or omissions in this product information? Got corrections? Let us know at store paizo. Yes they are. They fit easily in 9 pocket sleeves. I was just looking at the samples in the blog and I noticed one minor error. The morningstar is actually a picture of a flail.

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Unfortunately, this is one of those weapons that has had numerous looks over the years. So while it might not match the current incarnation, it is certainly correct for some era's of the weapon. You know, I had to blink twice looking at the picture of this new series of cards.

The case they come in looks like half of a 6-pack of beer. I sense subliminal marketing pulling at me For the Bastard Sword two words, people alone, I'll get a deck If only a store in my area carried them. Thanks Should be either late this week or early next.Ironfang Invasion is the twentieth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from March through July It is set in Nirmathas and Molthune.

Categories : Real-world articles Adventure paths. Hidden category: Articles with first-edition content. When the PCs witness their hometown of Phaendar destroyed in the first steps of an all-out war of conquest, they begin a quest that leads them from desperate survival to heroes of legend as they push back against the monstrous Ironfang Legion. This ruthless army—helmed by the hobgoblin General Azaersi and empowered by an ancient artifact known as the Onyx Key —intends to claim both Nirmathas and Molthune while the isolated nations bicker with one another.

The heroes' quest will take them deep into the fey -haunted Fangwood Forestto the craggy bluffs of western Nirmathas, and delve deep into the earth to explore the Darklands. Can a small band of refugees grow into champions and push back against Azaersi's horde, or will the Ironfang Invasion give way to an Ironfang nation?

Trail of the Hunted. Written by Amber Scott. In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appearance of an overwhelming foe! The heroes must flee their homes, saving whatever friends and supplies they can, as the monstrous Ironfang Legion and their insidious General Azaersi begin carving out an empire of monsters from the dregs of Nirmathas and Molthune alike.

The heroes must guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom! With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out or imprisoned by the merciless black dragon Ibzairiak!

The heroes must face hostile fey and mythical beasts now claiming the ruined fortresses left in the dragon's wake in order to save what remains of these legendary freedom fighters and begin the foundation of their own army! Assault on Longshadow.

Written by Benjamin Bruck. Having rescued what remains of the Chernasardo Rangers, the heroes have their first chance to take the offensive against the Ironfang Legion when rumors emerge of the monstrous invaders massing to the north to siege the refinery town of Longshadow. If the Legion succeeds, their inhuman empire tightens its grip across western Nirmathas, and the mines and refineries would grant them all the raw materials their engine of war requires.

But the Legion's heavy focus on Longshadow leaves their flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements?

Written by Thurston Hillman. The Ironfang Legion's secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time, completely unseen. Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan.Version 0. This is a one-time purchase that keeps you from having to start from scratch each time you work up a character sheet.

Your code allows you to continue where you left off with an unlimited number of characters, forever.

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Keep using the generator just as you always have - it will continue to be free. Recent Updates - Previous restrictions on Ability Score, Saving Throw, and Skill modifier box values have been removed, and each of them now increments as high as 20 and as low as Min-max to your heart's content!

If you load a saved character and find that they are a different class than they were before, simply re-select the correct class and you should be good to go.

Suggestions or bugfixes? Please send them to treasuretrovesoft AT gmail D. The fastest, most intuitive online character sheet generator in existence, built specifically for Paizo's Pathfinder Role Playing Game!

Initially, I created this 3.

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Since then, it has spread like wildfire and its popularity has grown exponentially. The 3.

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I have received and continue to receive lots of great suggestions from users about the product. If you have any requests, comments, or questions about this character generator, please feel free to visit the Treasure Trove Software website and send me an email using our contact form, or just use the email address at the top of this page.

Thanks again and happy roleplaying!

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Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Open Game License v 1. System Reference Document. CopyrightWizards of the Coast, Inc. Gary Gygax and Dave Arneson. Stephens, and Russ Taylor. The Book of Experimental Might. CopyrightMonte J.Contents in "Down the Verdant Path" also contribute directly to the ongoing storyline of the Concordance faction.

The following characters, concepts, or locations can be found in this scenario, but also significantly appear in the publications listed below. Pathfinder Society Roleplaying Guild scenarios are listed first, followed by other product lines:.

Hidden category: Articles with first-edition content. Pathfinder Society Season 9 scenarios. The Bloodcove Blockade. Artwork from Down the Verdant Path. Few dare tread through the ancient groves of the Verduran Forestand those who do settle in these woodlands tend to stay close to their communities.

Mystery and danger rarely deter agents of the Pathfinder Societyhowever. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest.

He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play? Concordance of Elements. Season 0 - Summary. Season 1 - Summary. Season 2 - Year of the Shadow Lodge. Season 3 - Year of the Ruby Phoenix. Season 4 - Year of the Risen Rune.

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Season 5 - Year of the Demon. Season 6 - Year of the Sky Key. Season 7 - Year of the Serpent. Season 8 - Year of the Stolen Storm. Season 9 - Year of Factions' Favor. Season 10 - Year of the Ten.


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